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OALib Journal期刊
ISSN: 2333-9721
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International Journal of Computer Games Technology
ISSN Print: 1687-7047
ISSN Online:
主页:
http://www.hindawi.com/journals/ijcgt/
分享:
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Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games
Mirko Suznjevic
,
Jose Saldana
,
Maja Matijasevic
,
Julián Fernández-Navajas
,
José Ruiz-Mas
Desirable Elements for a Particle System Interface
Daniel Schroeder
,
Howard J. Hamilton
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Moh. Aries Syufagi
,
Mochamad Hariadi
,
Mauridhi Hery Purnomo
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
Tse Guan Tan
,
Jason Teo
,
Kim On Chin
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
Alasdair G. Thin
,
Craig Brown
,
Paul Meenan
The Brigade Renderer: A Path Tracer for Real-Time Games
Jacco Bikker
,
Jeroen van Schijndel
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Moh. Aries Syufagi
,
Mochamad Hariadi
,
Mauridhi Hery Purnomo
The Brigade Renderer: A Path Tracer for Real-Time Games
Jacco Bikker
,
Jeroen van Schijndel
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
Alasdair G. Thin
,
Craig Brown
,
Paul Meenan
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
Tse Guan Tan
,
Jason Teo
,
Kim On Chin
Comparing Expert Driving Behavior in Real World and Simulator Contexts
Hiran B. Ekanayake
,
Per Backlund
,
Tom Ziemke
,
Robert Ramberg
,
Kamalanath P. Hewagamage
,
Mikael Lebram
Reconstructing 3D Tree Models Using Motion Capture and Particle Flow
Jie Long
,
Michael D. Jones
Adaptive-AR Model with Drivers’ Prediction for Traffic Simulation
Xuequan Lu
,
Mingliang Xu
,
Wenzhi Chen
,
Zonghui Wang
,
Abdennour El Rhalibi
Effects of Wind on Virtual Plants in Animation
Tina L. M. Derzaph
,
Howard J. Hamilton
Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception
Niels B?ttcher
,
Héctor P. Martínez
,
Stefania Serafin
Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform
Bian Wu
,
Alf Inge Wang
Building Community and Collaboration Applications for MMOGs
George Adam
,
Christos Bouras
,
Vaggelis Kapoulas
,
Andreas Papazois
A Framework for Adaptive Game Presenters with Emotions and Social Comments
Effie Karouzaki
,
Anthony Savidis
Pose Space Surface Manipulation
Yusuke Yoshiyasu
,
Nobutoshi Yamazaki
Development of Embedded CAPTCHA Elements for Bot Prevention in Fischer Random Chess
Ryan McDaniel
,
Roman V. Yampolskiy
Dynamic Difficulty Balancing for Cautious Players and Risk Takers
Guy Hawkins
,
Keith Nesbitt
,
Scott Brown
More Than Flow: Revisiting the Theory of Four Channels of Flow
Ching-I Teng
,
Han-Chung Huang
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
Marcel Toshio Omori
,
Alan Salvany Felinto
A Guideline for Game Development-Based Learning: A Literature Review
Bian Wu
,
Alf Inge Wang
A Guideline for Game Development-Based Learning: A Literature Review
Bian Wu
,
Alf Inge Wang
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
Marcel Toshio Omori
,
Alan Salvany Felinto
Concert Viewing Headphones
Kazuya Atsuta
,
Masatoshi Hamanaka
,
SeungHee Lee
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
Hasti Seifi
,
Steve DiPaola
,
Ali Arya
Immersion in Computer Games: The Role of Spatial Presence and Flow
David Weibel
,
Bartholom?us Wissmath
MovieRemix: Having Fun Playing with Videos
Nicola Dusi
,
Maria Federico
,
Marco Furini
Issues in the Development of Location-Based Games
Jo?o Tiago Pinheiro Neto Jacob
,
António Fernando Coelho
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Gregg T. Hanold
,
Mikel D. Petty
Epitomize Your Photos
Peter Vajda
,
Ivan Ivanov
,
Jong-Seok Lee
,
Touradj Ebrahimi
Tactical Agent Personality
Chek Tien Tan
,
Ho-lun Cheng
Out of the Cube: Augmented Rubik's Cube
Oriel Bergig
,
Eyal Soreq
,
Nate Hagbi
,
Kirill Pevzner
,
Nati Levi
,
Shoham Blau
,
Yulia Smelansky
,
Jihad El-Sana
Using Game Development to Teach Software Architecture
Alf Inge Wang
,
Bian Wu
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
Kurt Weissgerber
,
Gary B. Lamont
,
Brett J. Borghetti
,
Gilbert L. Peterson
Immersion and Gameplay Experience: A Contingency Framework
Daniel ?rtqvist
,
Mats Liljedahl
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
Brian Mac Namee
,
David Beaney
,
Qingqing Dong
Declarative Terrain Modeling for Military Training Games
Ruben M. Smelik
,
Tim Tutenel
,
Klaas Jan de Kraker
,
Rafael Bidarra
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
Fernando Marson
,
Soraia Raupp Musse
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?
Robert Haworth
,
Sousan Sheida Tagh Bostani
,
Kamran Sedig
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
S. Kazmi
,
I. J. Palmer
Time and Space in Digital Game Storytelling
Huaxin Wei
,
Jim Bizzocchi
,
Tom Calvert
Affect and Metaphor Sensing in Virtual Drama
Li Zhang
,
John Barnden
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Robin Baumgarten
,
Simon Colton
,
Mark Morris
Fractal Analysis of Stealthy Pathfinding Aesthetics
Ron Coleman
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Johan Hagelb ck
,
Stefan J. Johansson
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
Yu Zhang
,
Edmond C. Prakash
A Facial Expression Parameterization by Elastic Surface Model
Ken Yano
,
Koichi Harada
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